Civilization 6 Tier List (Best Civ 6 Leaders)

By Devid Dobrik • Last Updated
Table Of Contents

In this article, we set out to compile the final tier list for Civilization 6. We will evaluate everything from leaders and civilizations to pantheons, natural wonders, and wonders for the entire game (vanilla plus Rise and Fall, Gathering Storm, and New Frontier).

If you’re looking for the most comprehensive list of Civ 6 tiers, look no further! We’ve gone through the entire roster available in Cid Mier’s Civilization 6 and compiled a list of the most worthy rulers in the game, including the leaders from the latest expansion, New Frontier Pass.

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About The Game Civilization 6

Civilization 6 is a great 4X game that can give you hours of fun, even playing alone against the AI, and the diverse Civ 6 leaders help make it diverse. If you’re lucky enough to have a friend who also loves to play and can play regularly, this epic turn-based strategy game is truly revolutionary.

Civ 6, played in over 40 different civilizations, is a repetitive 4X strategy game. Every civilization and leader prefers at least one of the five paths to victory (domination, science, diplomacy, religion, and tourism). A large number of them are able to meet these requirements efficiently! However, not all civilizations are created equal, so we’ve compiled a list of levels to help you decide which one to choose for your next game.

Civilization 6 Tier List

The accepted parlance for a Civ 6 tier list is to organize each civilization into categories named after the game’s difficulties. That’s exactly what we have done below. The best civilizations are in the Deity category, followed by Immortal, Emperor, King, Warlord, Chieftain, and finally Settler. Now, without further delay, here is the Fanbyte tier list for Civilization 6 as of the September update.

S-Tier

Hojo Tokimune (Japan)

Japan is currently regarded as the strongest and most well-rounded champion in the sport. Japanese soldiers receive bonuses for land areas adjacent to water tiles and marine units in shallow water. In addition, Japan’s specialized agency, Samurai, does not receive any fines for fighting the loss of life. Hojo includes + 50% Production for Encampments, Holy Sites, and Theater square. Japan’s unique Electronics Factory factory is increasing production even further. In addition, bonuses near the region promote cohesive cities, ready to protect and expand cities.

Alexander (Macedon) 

Macedon receives many winning bonuses and unique military upgrades, making the Macedonian community a natural warmth. With two special units available simultaneously, to combat the exhaustion of battle, and the healing power of discovering miracles, Alexander is recommended to fight the entire game war and win.

Peter I (Russia) 

Russia has a growing capacity for expansion between Mother Russia’s ability to provide more tiles and Larvas, sacred sites developed, amassed more land. Combined with the skill of Peter’s leader, The Great Embassy, ​​absorbing Science and Culture in a highly developed society, Russia can easily access all the means to victory.

Frederick Barbarossa (Germany) 

Germany has a high level of productivity, which puts the game ahead of all other citizens. With the development of Barbarossa by conquering the urban regions and the unique German U-Boat unit capable of destroying enemy coastal cities, Germany is also geared towards victory on all fronts.

Gilgamesh (Sumeria)

Sumeria is a quick start, with its unique chariots and Ziggurats accessible from the first turn. Placing the Ziggurats along the river banks is a boon to science and culture. Moreover, Gilgamesh’s leader’s ability entices other citizens to join Sumerians in the combined benefits of the war, leaving him with fewer enemies and giving back to the few enemies he receives.

Cyrus (Persia) 

Persia miraculously fights the battle, making him a dangerous neighbor. With a strong domestic trade that promotes culture and finance, Persia is changing its approach to victory, making it a formidable foe on the Civ 6 list.

A-Tier

Not everyone can be the best of the best. This is why the A-Tier exists, which is essentially a continuation of the S-Tier. This culminates in a comprehensive list of civilizations and civilizations dominating your preferred path to victory.

Cleopatra (Egypt) 

As the Queen of the Nile, Cleopatra discovers the region and asks for bonuses for building along rivers. Many Egyptian trade routes will ensure financial security and strengthen friendships with other powerful nations, setting the nation on a winning path.

Wilhelmina (Dutch / Netherlands) 

Wilhelmina places great commercial value. International trade routes collect culture while domestic routes maintain fidelity. Living along the coast and along the rivers is an excellent strategy, to consolidate the land and increase the scientific, cultural, and productive yields. The monetary profits from this building make any victory possible.

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Pedro II (Brazil) 

Pedro uses his rain forest to promote faith, culture, and gold with nearby bonuses. He is so proud of His great people that He can do so in a wonderful way. Too many minds are expecting Brazil for any victory, even though tradition is Pedro’s thinking.

Gorgo (Greece) 

Gorgo is highly motivated to conquer culture and can hold itself accountable to the S-Tier people. He allows and promotes an aggressive, rewarding approach to the culture of all enemy assassinations. The Queen of Spartan is also well-versed in politics, making all forms of conquest a reality.

Pericles (Greece) 

Pericles is well suited to the conditions of cultural conquest, through his use of the loyalty of the city government and the proper placement among the Acropolises in his cities. Although his political prowess makes this community a dynamic competition in the Civ 6 list, he can take any form of victory.

Saladin (Arabia) 

Saladin leads the religion, allowing him to find a place in other ways of conquest. The spread of Arabian religion enhances science while its distinctive form of worship strengthens science, faith, and culture.

B-Tier

These civilizations are every bit as valid as S and A tiers, but they tend to utilize more specialized gameplay that may not be for everyone.

Victoria (England) England has been able to expand globally and reap huge military benefits by colonizing new countries. That expandable political inclusion coupled with the benefits of England’s Archeology makes it easier to conquer culture and domination.

Wilfred Laurier (Canada) 

The use of tundra tiles, which most people refuse to live on, gives Canada a unique border. Due to Canada’s unique geography and Wilfred’s genuine interest in ownership, the province is poised for cultural victory and appeal.

Catherine De Medici (France) 

With her love of espionage and creative work, Catherine leads France in conquering culture almost easily. He may not be the most popular community to choose from, but De Medici’s cunning tactics assure him that he is firmly on the Civ 6 list.

Teddy Roosevelt (America) 

Teddy is the ultimate powerhouse game with two distinct military units. However, Teddy will seek to maintain peace until the 20th century. The cultural triumph is most likely with the American Film Studio and National Parks.

Qin Shi Huang (China) 

Qin promotes more production than any other leader and prioritizes amazing creativity. Another legitimacy of China allows the public to protect all that they have done and to move forward quickly in both skill trees.

Kupe (Maori) 

Starting with Ocean style and accumulating science and culture points every opportunity before establishing its capital, the Maori offer unique games. Kupe is a naturalist who respects the earth and cruelly defends his environment.

Seondeok (Korea) 

Korea is heavily based on Science and the unique region Seowon. Placing these between hills and plains where farms and mines can rotate will increase their impact, sending you well on your way to scientific success.

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C-Tier

This is an interesting level because experienced players can take advantage of the full potential of these civilizations and show that they win compared to the higher levels. Still, many find these leaders difficult or unhelpful for their personal play style. Some leaders at this list level only offer the general benefit that they have grown higher levels and with greater capacity.

Ba Trieu (Vietnam) Launched in the Vietnamese and Kublai Khan Packs, Ba Trieu’s troops thrive in hilly areas that attack other people, such as swamps, forests, and rain forests. Their strength in these tiles doubles in the case of a home, making them strong defenders. Vietnam’s special region offers little impetus to culture.

Kublai Khan (Mongolia) 

This is another new product from the package that focuses on international trade and friendships for Eureka and Inspiration benefits. More importantly in trade, Mongolia needs to avoid war where possible, but additional economic policy allows its government to set the stage for various forms of conquest.

Kristina (Sweden) 

Amid Kristina’s influence at the World Congress and in tourism in Sweden, the province is designed to conquer culture.

Dido (Phenicia) 

Dido leads the way in coastal areas with a commercially based government.

Shaka (Zulu) 

Shaka aims to defeat the state through the advanced fighting of his Corps and Army units.

Eleanor of Aquitane (France) 

Eleanor relies on influencing the loyalty of its cities. A nearby town that falls to 0 loyalty in their community, automatically promises loyalty to Eleanor.

Guitar (Indonesia) 

This community is specially built for coastal colonies with a strong religious affiliation. Kampung houses house earth tiles for other uses, and many of the religious bonuses associated with the benefits of the sea allow the spread of Indonesian religion far and wide.

Pachacuti (Inca) 

The Incas are unique in that they thrive in the middle of the mountains. They get food bonuses from all the mountain tables in their capital, and they can start using the mountains much faster than other residents.

Jayavarman VII (Khmer) 

Jayavarman VII is a religious leader. His shrines create cultural bombs to spread the Khmer religion. Building these riverside areas adds to the benefits of accumulating more land and strengthening the city’s growth through food and housing. Although non-combatant, Khmer units in Domrey can block cities from invading their borders if necessary.

Levels D, E, and F are conditions that are getting worse. The leaders who don’t make the cut on our list may not be complete garbage, but there are certainly better options above that offer the same style of play and are more likely to achieve greatness.

D-Tier

  • Apadana
  • Colossus
  • Huey Teocalli
  • Kotoku-In
  • Statue of Liberty
  • Broadway
  • Torre de Belem

E-Tier

  • Hanging Gardens
  • Hermitage
  • Biosphere

F Tier

  • Great Bath
  • Stonehenge
  • Great Lighthouse
  • Machu Picchu
  • Panama Canal
  • Golden Gate Bridge
  • Sydney Opera House

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Conclusion

There you go, our 100%* accurate Civilization 6 multiplayer tier list. We’ll keep an eye on new developments as they appear, and of course, we may fiddle with the list depending on how loudly you all shout at us.

Hope You find it helpful!

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